AI Insights · Timothy · October 2023
Top 5 2D Realistic Games on Android in Egypt: Q3 2023 Performance
Explore the performance of the top 5 2D realistic games on Android in Egypt for Q3 2023, with insights on weekly downloads, revenue, and active users.
The third quarter of 2023 saw intriguing trends for the top 5 2D realistic games on the Android platform in Egypt. Here’s a detailed look at their performance based on data from Sensor Tower.
Clash of Kings experienced a significant surge in weekly revenue, starting from approximately $3.2K at the end of June and peaking at around $21.5K in the last week of September. The game’s weekly active users, however, showed a decline from 37 users at the end of June to 22 users by the end of September.
Zynga Poker- Texas Holdem Game saw a steady increase in its weekly revenue, reaching about $5.9K in the final week of August. Weekly downloads showed a downward trend, starting from 549 downloads at the end of June and dropping to 333 by the end of September. Weekly active users also saw a decline, from 5K at the end of June to around 4.3K in the last week of September.
انتقام السلاطين showed a mixed performance. Weekly revenue decreased significantly from $20.1K at the end of June to about $3.8K in the last week of September. The game’s weekly downloads also declined from 279 to 150 during the same period. Active users followed a similar trend, decreasing from 16.2K in late June to approximately 11.8K by the end of September.
Evony: The King's Return had a relatively stable revenue pattern, with weekly revenue peaking at around $4.3K in early August before settling at around $2.8K in the last week of September. Weekly downloads showed a steady decline from 38.2K at the end of June to about 13.5K by the end of September. Active users also decreased, starting from 97.7K in late June to approximately 49.7K in the last week of September.
8 Ball Pool demonstrated a strong performance in weekly downloads, peaking at approximately 105K in early July and maintaining a high rate of around 84K by the end of September. Weekly revenue remained stable, averaging around $2.2K throughout the quarter. The game’s active users showed a decline, from 1.26M at the end of June to about 906K by the end of September.
These insights are derived from Sensor Tower’s comprehensive data. For more detailed analysis and trends, visit Sensor Tower.